City: Zdiewbi̊r Gíhm

Zdiewbi̊r Gíhm

Zdiewbi̊r Gíhm
Example Tauran architecture.
StateTetburland
ProvenceSíhvqulu Region
RegionNgáijo-ftäla Meadows
Founded1334
Community LeaderLord Khrardjea
Area24 km2 (9 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation2238 m (7342 ft)
Average Yearly Precipitation144 cm/y (56 in/y)
Population5843
Population Density243 people per km2 (649 people per mi2)
Town AuraTruename Magic
Naming
Native nameZdiewbi̊r Gíhm
PronunciationZdiew /bi̘r/
Direct Translation[closure] [vocabulary]
Translation[Not Yet Translated]

Zdiewbi̊r Gíhm (Zdiew /bi̘r/ [closure] [vocabulary]) is a subtropical City located in the Síhvqulu Region of the Tetburland.

The name Zdiewbi̊r Gíhm is derived from the Goblin language, as Zdiewbi̊r Gíhm was founded by Brêyêv, who was culturaly Tauran.

Climate

Zdiewbi̊r Gíhm has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Zdiewbi̊r Gíhm receives an average of 144 cm/y (56 in/y) of precipitation, most of which comes in the form of rain during the spring. Zdiewbi̊r Gíhm covers an area of nearly 24 km2 (9 mi2), and an average elevation of 2238 m (7342 ft) above sea level.

Overview

Zdiewbi̊r Gíhm was founded durring the early 14th century in fall of the year 1334, by Brêyêv. The establishment of Zdiewbi̊r Gíhm suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Zdiewbi̊r Gíhm was built using the conventions of Tauran durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Zdiewbi̊r Gíhm is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Zdiewbi̊r Gíhm is buildings are arranged within a network of restrictive packed earth streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Zdiewbi̊r Gíhm's failry decent fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Zdiewbi̊r Gíhm gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. Beneath this surface, the people of Zdiewbi̊r Gíhm can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Zdiewbi̊r Gíhm places a lot of value on education and being a learned individual.

Civic Infrastructure

Zdiewbi̊r Gíhm possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Zdiewbi̊r Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zdiewbi̊r Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zdiewbi̊r Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zdiewbi̊r Gíhm's parks.

Zdiewbi̊r Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zdiewbi̊r Gíhm.

Zdiewbi̊r Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Zdiewbi̊r Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zdiewbi̊r Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Zdiewbi̊r Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Zdiewbi̊r Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zdiewbi̊r Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zdiewbi̊r Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zdiewbi̊r Gíhm's public wards, blessings, and other arcane systems.

Zdiewbi̊r Gíhm possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Zdiewbi̊r Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zdiewbi̊r Gíhm's natural decorations nor waterways.

Zdiewbi̊r Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zdiewbi̊r Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zdiewbi̊r Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Zdiewbi̊r Gíhm's town hall was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

Due to the actions of local Kami, winter is short in Zdiewbi̊r Gíhm.

The Giant hissing cockroach near Zdiewbi̊r Gíhm are known to be quite timid.

Zdiewbi̊r Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Wild Magic energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 11
  • Farmers: 18
  • Farm Laborer: 29
  • Hunters: 19
  • Milk Maids: 14
  • Ranchers: 7
  • Ranch Hands: 15
  • Shepherds: 14
    • Farmland: 23605 m2
    • Cattle and Similar Creatures: 1460
    • Poultry: 17529
    • Swine: 1168
    • Sheep: 58
    • Goats: 11
    • Horses, Mounts, and Beasts of Burden: 584

Craftsmen

  • Arms and Toolmakers: 12
  • Blacksmiths: 12
  • Bookbinders: 7
  • Buckle-makers: 8
  • Cabinetmakers: 13
  • Candlemakers: 21
  • Carpenters: 17
  • Clothmakers: 16
  • Coach and Harness Makers: 5
  • Coopers: 13
  • Copper, Brass, Tin, Zinc, and Lead Workers: 8
  • Copyists: 5
  • Cutlers: 4
  • Fabricworkers: 12
  • Farrier: 31
  • Furriers: 3
  • Glassworkers: 18
  • Gunsmiths: 13
  • Harness-Makers: 5
  • Hatters: 11
  • Hosiery Workers: 4
  • Jewelers: 6
  • Leatherwrights: 14
  • Locksmiths: 5
  • Matchstick makers: 9
  • Musical Instrument Makers: 8
  • Painters, Structures and Fixtures: 7
  • Paper Workers: 8
  • Plasterers: 7
  • Pursemakers: 10
  • Roofers: 6
  • Ropemakers: 5
  • Rugmakers: 5
  • Saddlers: 11
  • Scabbardmakers: 13
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 21
  • Tailors: 29
  • Tanners: 7
  • Upholsterers: 8
  • Watchmakers: 7
  • Weavers: 16
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 4
  • Beer-Sellers: 8
  • Booksellers: 9
  • Butchers: 14
  • Chandlers: 14
  • Chicken Butchers: 19
  • Entrepreneurs: 6
  • Fine Clothiers: 15
  • Fishmongers: 14
  • Florists: 3
  • Potion Sellers: 10
  • Resellers: 26
  • Spice Merchants: 7
  • Wine-sellers: 11
  • Wheelwright: 8
  • Woodsellers: 5

Service workers

  • Bakers: 30
  • Barbers: 22
  • Coachmen: 8
  • Cooks: 26
  • Doctors: 12
  • Gamekeepers: 9
  • Grooms: 5
  • Hairdressers: 20
  • Healers: 15
  • Housekeepers: 18
  • Housemaids: 30
  • House Stewards: 18
  • Inns: 5
  • Laundry maids: 10
  • Maidservants: 21
  • Nursery Maids: 10
  • Pastrycooks: 23
  • Restaurateur: 26
  • Tavern Keepers: 21

Specialized Laborer

  • Ashworkers: 8
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 11
  • In-Town Couriers: 13
  • Long Haul Couriers: 12
  • Dockyard Workers: 12
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 14
  • Millers: 12
  • Miners: 13
  • Oilmen and Polishers: 8
  • Postmen: 12
  • Pure Finder: 7
  • Skinners: 17
  • Sugar Refiners: 3
  • Tosher: 8
  • Warehousemen: 23
  • Watercarriers: 13
  • Watermen, Bargemen, etc.: 18

Skilled Laborers

  • Accountants: 7
  • Alchemist: 8
  • Clerk: 11
  • Dentists: 5
  • Educators: 16
  • Engineers: 8
  • Gardeners: 5
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 8
  • Civil Clerks: 13
  • Civic Iudex: 6
  • Consultants: 3
  • Exorcist: 12
  • Fixers: 6
  • Kami Clerk: 10
  • Landlords: 12
  • Lawyers: 7
  • Legend Keepers: 9
  • Militia Officers: 58
  • Monks, Monastic: 17
  • Monks, Civic: 18
  • Historian, Oral: 12
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 12
  • Priests: 25
  • Rangers: 8
  • Rat Catchers: 8
  • Scholars: 9
  • Spiritualist: 10
  • Slayers: 3
  • Storytellers: 22
  • Military Officers: 21

Cottage Industries

  • Brewers: 17
  • Comfort Services: 20
  • Enchanters: 6
  • Herbalists: 6
  • Jaminators: 18
  • Needleworkers: 19
  • Potters: 9
  • Preserve Makers: 16
  • Quilters: 8
  • Seamsters: 29
  • Spinners: 14
  • Tinker: 6
  • Weaver: 13

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 8
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 6
  • Inlayers: 5
  • Musicians: 17
  • Painters, Art: 3
  • Playwrights: 6
  • Sculptors, Art: 5
  • Wood Carvers: 20
  • Writers: 23

Produce Industries

  • Butter Churners: 20
  • Canners: 17
  • Cheesmakers: 21
  • Ice Merchants: 2
  • Millers: 11
  • Picklers: 10
  • Smokers: 7
  • Stockmakers: 6
  • Tobacconists: 9
  • Tallowmakers: 14

2123 of Zdiewbi̊r Gíhm's population work within a Foundational Occupation.

3545 of Zdiewbi̊r Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 175 (3%) are noncontributers.

Points of Interest

Zdiewbi̊r Gíhm is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.

Zdiewbi̊r Gíhm is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century several years of heavy rains culminated in a peculiar disaster. A great hole opened up beneath Zdiewbi̊r Gíhm, swallowing large sections of the community. Zdiewbi̊r Gíhm lost 233 people, 143 livestock, and 89 buildings in the disaster. This disaster is often refereed to as The Ill Tides Swallowing.

History